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Unity Tools Cutover

Been building CLI tools that drive Unity programmatically. Scenes, GameObjects, prefab instances, cameras, lights, materials and other settings are defined in YAML, validated and deterministically compiled into C#. That C# is then executed in Unity through the MCP server’s Unity_RunCommand tool.

Today we’re moving the proven Unity tooling out of its experimental sandbox, and packaging it as an installable CLI.

Boin Games

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