The Blender To Unity Pipeline
Spending most of today building the handoff between Blender and Unity. Former Heroes will have a bunch of key building assets, one of which is a warehouse. Our blender based asset pipeline has been very successful at building that warehouse and today we're applying textures to finish the prototype. Then we'll place the warehouse in a Unity scene to confirm everything moves over cleanly.
This is one of a handful of AI driven pipelines we have to succeed at to have any chance of building Former Heroes in our two man studio.