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Round Tripping Blender To Unity

Good progress yesterday. Created a warehouse in Blender using the YAML-driven CLI pipeline, grabbed aircon units from Blendkit then normalised them to a clean fbx file and manually wrapped them as a Unity prefab.

Then our Unity CLI imported the warehouse, reconstructed its materials and generated its Prefab (same process will work for Blendkit normalised fbx files in future), then placed both into the scene using our YAML driven Unity CLI pipeline. One-shotted.

Now we're building a New York style urban building generator that'll flex number of storeys, with/without stoop, with/without ground floor storefront, architectural details etc. Great test of the Blender CLI. Starts with an agreed yaml brief, the CLI writes the construction YAML, builds it and I review the model in Blender.

As usual Sol is taking the idea in directions that improve the approach but we're more or less aligned.

Boin Games

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