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Fixing Up The Unity CLI

So it turns out that Sol hard coded a few paths into the Unity CLI. Classic 'agent makes a mistake a human usually would not' scenario. Adding a lightweight YAML config file which I expect we'll extend to fix the issue. The break in my thought process was useful though, as it often is, and led us to a useful new building-fh-scenes skill discussion. Now was the time for that.

Boin Games

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