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Building The Blender CLI - Part 2

Fascinating day. Sol has been burning tokens inspecting .fbx and .blend downloads to help us learn the art of the possible. During the process I became aware of Blenderkit, PolyHaven and a few other outstanding asset libraries I expect to be a big help to us. The CLI now 'embeds' a solid understanding of characters, animation rigs, and vehicle, natural world and building assets. And I am aware I may still be using the wrong terms so be kind 😅.

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